![]() ![]() Not only will they work 24/7 to create siege workshops 20% faster and will fire 25% faster as well. The Celts will be the siege making overlords. Pick the Byzantines against civilizations with great emphasis in infantry units, and you will be good. On top of that, the Cataphract is a great heavy cavalry against infantry. Not only that, but their monks will be able to heal 50% faster and the town watch technology will be free. However, their special unit is totally not worth it, being that they will bring a lot of damage to the table but lacking the necessary accuracy to be able to justify it.Īs you can guess if you know anything about the Byzantine Empire, they will have a great defense capabilities by their buildings getting extra hit points. Their technologies will also grant extra armor to the Elephants as well. The Battle Elephants are their specialty and on top of that, they will have quick access to both relics and gold at the start of the game. Blacksmithing is cheaper and faster as well. Furthermore, upgrades can make several units, including the Konniks, to attack 33% faster. Who would have guessed that the Bulgarians knew the secret for resurrection? You see, their special units are the Konniks, which are mounted units that, if they are killed, will be reborn as infantry units. A good combination of Archers and Riders can overwhelm the enemy pretty fast. Camel Archers can be built in castles, and they have upgrades that will make their production faster. Both the Camel Archer and Genitour are camel mounted range units. Besides that, they will know the enemies’ position at the start of the game.Ĭamels galore. They will gain bonuses by hit point upgrades, as well as a significant production increase at Vietnamese’s archery ranges. Rattan Archers and Imperial Skirmishers represents the best of the Vietnamese, both being ranged units. They also have a special building called the Feitoria which will grant resources passively. They sport a couple of special units that will excel at land and sea combat (Organ Gun and Caravel). This will prevent any siege happening soon, and also you will be able to upgrade their firing rate thanks to the available upgrades. The Mangudai, the Mongol’s special units, are mounted archers specially strong against siege units. Good cavalry and cheaper building costs, a good combination to adapt to any situation that comes by you, but don’t expect much more. Their docks and harbors will provide more line of sight and provide more protection by firing fire arrows. Well, they may not attack very well, since their units are cheap but fragile, but man, they do know how to fish. However, that’s pretty much what they do, because they do not have the attacking capabilities to justify choosing them. ![]() The Koreans will build Towers like there is no tomorrow. Ballista Elephants and Scorpions, they are the name of the game. Khmer are the siege kings, with several units that will have several upgrades that will boost their damage output. While the Italians do not excel at unit production (it is a meme up to this point), what they do have is culture, and they will be able to research technologies and age up faster than the other civilizations. And, of course, they rely heavily on cavalry to swarm the enemies’ settlements and cities. Huns start with the maximum population cap of the game. The Franks also has a 20% more hit points for mounted units. Having said that, the Chivalry technology will make stables produce 40% faster. However, they lack many upgrades or technologies. They excel at cavalry and also at producing Throwing Axemen.
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